I feel like TF2 really established great standard for character design and silhouette even though all the characters are super stylised they still look like real people, every detail feels unique even all their ears are different.
This kind of attention to detail seems pretty underappreciated outside of the fanbase in general.
Plus the amount of personality and expression that comes out of these characters is very self evident in all of the meet the shorts
my two favourites still being Meet the Demoman and Meet the Engineer
Just thought this would be a useful bit of information for young artists when it comes to overall character design, especially when designing a whole cast of unique characters.
don’t worry, your english turned out fine, dude.
as a foreword of warning,
it is best that you don’t use this post as a standalone tutorial,
instead, try to use it as a study aid to help you make sense of real-life references.
(same applies for any decent “art tutorial” out there, really. :p)
bolded numbers correspond to the numbers on this post’s pictures.
- Ottonian crown on display at Essen’s cathedral treasury, ca. 1100. Long believed to be the infant crown of king of Romans Otto III
- Long called the Crown of St. Louis and thought to have been made in Paris, the Crown of Liège, acquired by the Louvre in 1947, is now known to be a Mosan piece (late 13th century)
- Crown of Elizabeth Kotromanic (born ca. 1339) in Zadar, given by Louis I of Hungary
Curse of the Golden Flower (2006)
→ Empress Phoenix’s Wardrobe
View the fullsize tutorial on DA | The most handy hair structure tutorials are this video by Proko and thisblog post.These are useful for thinking about the direction hair locks flow with different styles: 1 2 3 4 5 | Painting Realistic Hair | Shading with gradients: 1 2 | Tutorials by me including: Gimp Brush Dynamics, Coloring Eyes and Coloring Method.
All example characters are fromThe Silver Eye webcomic!
backstage at valentino ss15 by morgan o’donovan
Dolce & Gabbana F/W 2013